Plan the player experience
Plan interactive narrative games in DramaFork by defining genre, conflict, player identity, and scope. Turn a loose idea into a brief you can review.
DRAMAFORK · INTERACTIVE NARRATIVE GAMES
Create interactive narrative games with DramaFork. Turn your idea into branching scripts, consistent characters, cinematic shots, and a first version people can play.
Start with one sentence, or upload an existing script.
PLAY · DISCOVER
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A short interactive demo with video and branching text. It creates no project and uses no generation credits.
Shanghai, 1937. An unsent letter reopens an old case. Investigate, trust the messenger, or walk away in this DramaFork demo of interactive narrative games.
Choose an action to move to its scene and ending.
The letter's ending is waiting for your choice.
Interactive narrative games connect writing, art, video, and code. DramaFork keeps those decisions together, so changing a branch does not mean losing track of every asset.
Interactive narrative games need choices with consequences. DramaFork helps you review paths before producing expensive clips, reducing rework when motivations, branches, or endings change.
DramaFork puts structure first. For interactive narrative games, define the world, rules, and consequences before generating media, then test a playable version.
Interactive narrative games need more than isolated clips. DramaFork connects scenes, consistent characters, and player decisions around shared world rules.
DramaFork uses five agents for planning, writing, art, direction, and development. Build interactive narrative games from editable assets, with creative decisions still yours.
Develop interactive narrative games in stages: approve the structure, characters, and shots before video. Review and revise before moving on.
Start your DramaFork project with a character, conflict, or difficult choice. One sentence is enough.
Both modes build interactive narrative games from the same project. Start automatically, then edit in detail, or develop existing material step by step.
Check interactive narrative games before costly production, from branch structure and character consistency to playtesting and asset recovery.
For interactive narrative games, prototype the key decision first. Writers and teams can test a short experience before expanding it.
Compare isolated generation with the DramaFork workflow for interactive narrative games: connected structure, reusable assets, and playable validation.
A single paragraph of text, a single picture or a single video
Interactive narrative games with scripts, characters, shots, nodes, and endings
One image or clip may need only a single tool. Interactive narrative games also need connected choices: test a small demo before scaling.
The next move is yours
Do not wait for every video to be finished before testing the story. Build the characters, rules, and branches first, then let real choices guide what you make next.
Start with one story decision
Try a playable examplePLAY · DISCOVER
Text adventures, interactive films, character IP. Find your next experience.
Ten minutes into the wedding livestream, bride Su Yao vanishes from the lounge, leaving only a phone and a scheduled video: “Let the viewers decide who gets…
In Noctis City, where night never truly falls, drowsiness is a crime. Everyone has an AWAKE chip implanted in their body.

He copies fate records to prove they lie.
At 23:36, Lin Zhixia, a night-shift customer service agent at a smart home company, receives an untraceable internal call.
On an early autumn afternoon after the rain, Zhou He, a boy tending cattle, bends down to adjust his shoes.

Wants a letter addressed to itself, but only knows how to pass messages on.

His final train carries passengers toward unfinished tomorrows.

A leaked video puts four college roommates on the trending list at once. You have two hours to decide who speaks first, what they say, and who they apologize…

You have been tasked with organizing the old post office with paper conservator Shen Zhixu. The receipt ledger says it was signed for in person, but all that remains in the cabinet…

Xu Wenxia is preparing to close the cooking school her mother left behind when she finds familiar recipes in a commercial cookbook—with a credit missing.